ARTICLES
Following
are articles that I wrote while still the newcomer officer for the
local SCA branch called the Shire of Ambergard. They appeared as part
of a regular feature column entitled 'Newcomer's Corner' in
that local branch's newsletter. I have since altered them to be
more hobby friendly.
Greetings
Getting Involved & Helping Out
How To Think On This Hobby . . . or 'Perspective'
Greetings!
by Lady Alys de Trois Rivières
Greetings, Salutations, and Hello! Welcome
to the hobby!!
What this column is about is to help out newcomers to understand this
hobby a little bit better in little bite-sized chunks. In creating this
column it is my wish to clear up any confusions that you may have and
to answer questions.
About now you may be wondering just what it is that you’ve got yourself
into. Well, what it is is that you have found an incredible hobby that
can last your whole life if you wish. You will find much to learn,
explore and discover. It has become an alternative lifestyle for some.
Others have found a way to make a living from it. One way you might
think of it is as a subculture. One thing that makes this hobby
different is that you get to choose who you want to be and where and
when you want to be from. Think of it as developing a character for a
long ongoing improvisational theatrical production.
There is a lot to it. Don’t let it overwhelm you. You will catch on to
things sooner than you think.
There are things that are expected of everyone (not many really). Like
any culture there are behaviors, customs, manners, and traditions to be
learned and observed and learn them you will. Be patient.
Here is one way that I think about the structure of this
hobby/subculture and you may want to think of it in this way as well. I
came to the realization that there are 3 depths to the Society. They
are all interconnected with each other.
First, there is a sort of daily life depth with learning how you will
be expected to behave at events far and near and some lingo and how you
can fit into it. This part includes interacting with others of all
ranks and working on attaining your own. In other words - you, (the
person), apart from persona, and your actions, words and participation
and volunteering - your role and rank within the hobby. The part that
is kind of connected to the persona is the name that the award comes
to. The part that is connected to the administrative level is the
person at the business meetings and how much you get from and give at
them, officer or not.
Second, there is the mundane or administrative depth. This would be the
running of the branches and their events. On a local level, this is
where your local branch governs itself with monthly business meetings
and branch officers. This is the group you play with and can usually
really be yourself with: your friends. This is also often where your
first opportunities to really get involved and participate and
volunteer come from. This level is you, not your persona, doing stuff.
On the Kingdom level, this is where and how you choose to participate
at events and be a citizen of these mini-cities comes into play. You
the person do the work but the persona, alternate you, is the one that
gets known for the actions and recognized.
Third, is the personal depth. Your Persona. This is the character or
person that you wish to pursue or use as a framework for study in this
hobby. This is who you wish to be and can be as deep and involved as
you want. This person you develop has a history that you make up in the
beginning and leave it that way or may be eventually research. It’s a
kind of fictional biography based upon real research of how things
really were or would have been for this persona. You are the one
involved and do the research. A persona can be thought of as a kind of
accessory if you will. It gets put on in a sort of way like when you
put on your clothing.
Overwhelmed? Have you figured out what you are most overwhelmed by? No?
That’s alright. Don’t worry about it. It all sorts itself out
eventually.
Getting involved in your chosen form of medieval recreation means you
have an opportunity to act differently, to try on another way of life
temporarily. Different clothes, different foods, different activities,
different terminology and even a different country, culture or language
if you would like.
One piece of advice that I can give that will help is to get a copy of
a newcomer’s guide, handbook or manual of some sort. Check your group's
members for more help or your organization's resources on line.
Most guides of these sort carry information
in them like the premise of your particular group, getting your first
outfit together, basic equipment to collect and bring, descriptions of
offices, expectations of members and definitions of terms.
The last piece of advice that I think I can offer you for this issue’s
column is to borrow or get a copy of your group's bylaws or rules and
regulations. Read them for yourself and find out how things work.
I know this is confusing but it will become clearer later on. Go to a
few events and meetings. Do a little reading and research. Give it some
time. One day down the road you will be an old timer reminiscing.
If you have any questions, never be afraid to ask them. Till next time,
have fun.

TOP Getting Involved and Helping Out
by Lady Alys de Trois Rivières
In this session, I would like to help you feel more
comfortable and at home with this new hobby that you have gotten
yourself into, you know ~ like a mess. I will be giving you lots of
suggestions like on what newcomers like yourselves can do to help get
things done in your group and feel more involved and advice like
getting your own copies of the group's publications and reading them. I
have some sheets of some thoughts that I just jotted down one evening
on various subjects and for some areas. I must apologize if they don’t
seem too terribly organized but all are good suggestions and advice
just the same. Hopefully these will help keep you happy and healthy and
playing for a long time to come. Many of the things written below are
covered in my sheets as well.
Number One - HAVE FUN! Don’t
get so serious about it that you lose that perspective and it stops
being fun. This is just a hobby. This is not all of life. It is okay to
get involved and volunteer. Really. Whatever you do, Have Fun and don't
hurt anybody along the way.
Number Two - Get Involved.
You can get as involved as you want. Volunteer for things. You can do
anything you want. You can set goals. If you see or think of something
that you would like to do, by all means possible do it and do not let
anyone tell you that you can’t, as long as that something is within
reason or reach. Do not expect anything to happen overnight. Find out
from a ranking person what s/he did to become one and train under them.
If you want to be an officer and you are really new, be a deputy to a
current one. If you want to autocrat an event, volunteer to be an
autocrat’s right hand person and learn first hand from them how you can
organize an event. If you just want to work and help where you want or
can, there are all sorts of stuff that you can do and all sorts of
places where you are needed. There are always little jobs that
always need to be done. Another thing that you can do to
participate is to find out about contests or competitions before an
event and prepare for entering them. Find out about the many guilds or
mini-groups centered around common goals, skills or areas of interest
within your organization and join one that interests you. Subscribe to
what you can. Go to any classes or workshops offered.
Number Three - Ask
Questions. Ask Questions. Ask Questions. Never be afraid to ask a
question. Just be forewarned that you may get an earful on the subject.
They will more than likely be only too happy to impart their hard won
knowledge and research with you. Be prepared to be with that person for
a while. This is still one of the best ways to learn as far as I am
concerned. I am still asking questions. If you’re like me, say you have
one question and then ask six instead, it’s okay. How else are you
going to find anything out? (Besides reading on your own, of course.)
But always remember to ask if the person in question is busy or has
time to answer questions or barring that find out when would be the
best time to get with them. Oh, yea, and don't forget to ask them
to point you in the direction of sources to read on your own. In
other words, ask them for their resources and reference
materials. Not all information comes out of books.
Number Four - READ. Read
anything and everything that you can get your hands around. Check out
books in the library and while you’re there don’t forget to check out
the juvenile section of the library. This section has some of the best
written resources of information that you will likely ever find. Find
out what books people have in your local area and see if you can borrow
them and remember to return them when you're done reading. Find out
what publications there are for your group. Beg, borrow or buy what you
can and keep your ears and eyes open for others. Keep them updated as
well. Also, there are many guilds and offices that have their own
publications available to add to your library as well. Collect anything
that you might come across wherever you may go. Doing this, I have a
couple of cookbooks that I picked up a long time ago at an event, among
others.
Number Five - related to
Number Four but being more of a suggested acquisition list. Get your
own copies of any handbooks, manuals, and guides as well as all rules
and regulations for your organization for your library. Then READ them!
This way no one can tell you what is or is not correct. Even old timers
get confused or not remember things correctly and sometimes they don't
stay updated like they should. Also, once you get your copies keep up
them updated. And not everyone keeps up with all the changes that they
make to these publications. Subscribe to any regular newsletters,
magazines, quarterlys, or journals.
Number Six - Become a card
carrying member. Usually you may not be able to do all you want unless
you are a dues paying, waiver signed, card carrying member. Depending
on what group you are with this may mean being able to fight or be
involved in combat related activities, to be an officer, to autocrat an
event, to enter any competitions, or to work your way up the proverbial
ladder. In some groups this list will often include not being
able to earn points to level up as it were.
Number Seven - This is more
of a caution really. Be careful how you play. Unfortunately, as with
many other facets of life there will be others who will always try to
ruin things for you or others. There are those whose aim in life seems
to be to step on people to get to the top and hurt others. Protect
yourself by arming yourself with knowledge. This is where Number Five
starts to more sense. If you are unsure of something, you can also ask
a more experienced member about it or read about the issue in question.
Be informed. Also, when in doubt, ask the person telling you something
for a reference that you may check out so that may find out for
yourself. If they are not willing to name their source, then you may
want to suspect that they may know that they are not quite correct.
Number Eight - Learn who
your fellow local members are and what they may know. Do some learning
and don’t be afraid to share your knowledge with anyone. Teach a class
in it or write an article about it. Oddly enough, in all my years of
this hobby I have never come across anyone who did not want to share
their knowledge.
Number Nine - If you have
online capabilities, consider subscribing to an email list or joining a
discussion board. There are a lots of them out there now. If you have a
particular interest there is bound to be a list or board devoted to it.
Some are very high traffic while others are relatively low.
That’s it for now.

TOP "How You Think On The Hobby . . . Or
‘Perspective’"
by Lady Alys de Trois Rivières
[Forewarning: Much of this is
strictly my own opinion. I am not often given to write my opinion as my
usual want is normally for instructional purposes in a publication but
I only use it now as a means of guidance and explanation to help others
to understand this hobby or least to understand it as I do. Like other
articles it was written when I was involved in the SCA.]
With this hobby comes difficulty in defining it sometimes and how to
think on it or what to refer to it as when relating it to others. There
are a few terms that you will often hear or see others use.
The Society for Creative Anachronism defines itself technically in this
way: "The Society for Creative Anachronism is a nonprofit, educational
corporation devoted to the research and re-creation of Western Europe
and countries that had established trade with it during the time period
from 600 to 1600 A.D." There are fringe groups and people who go
earlier to 400 or 500 and later through the 1650's.
Some, myself included once upon a time, referred to this as "The
Dream". Others call it "A Game". Hobby, I think, is a very good and
appropriate term. Another way of thinking of it is as a long ongoing
improvisational theatrical piece that is never ending and constantly
has new twists and turns to it as its story goes on and the action
unfolds. Following is my take on each of these perceptions or a better
term might be "philosophy".
This page and
all other pages
found herein on this site were designed by Alys de Trois Rivieres
herself.
As such they are maintained and updated by her as time
allows. Her hand last touched this page on June 15, 2006.